mirror of
https://github.com/skylord123/node-red-contrib-gamedig.git
synced 2025-04-18 03:53:03 -06:00
- node description updated - node now errors if msg.host or msg.port is left blank and not configured on the node - server type & host is not required when configuring the node since it can be passed in via the inputs - when modifying a node in the editor you can now view available server types at the bottom of the properties. This is parsed from the gamedig readme. - Update gamedig version - package-lock.json added - palette label changed to "Query Game Server"
102 lines
2.8 KiB
JavaScript
102 lines
2.8 KiB
JavaScript
module.exports = function(RED) {
|
|
const gamedig = require('gamedig');
|
|
const fs = require('fs');
|
|
|
|
function QueryGameServer(config) {
|
|
RED.nodes.createNode(this, config);
|
|
var node = this;
|
|
this.server_type = config.server_type;
|
|
this.host = config.host;
|
|
this.port = config.port;
|
|
this.halt_if = config.halt_if;
|
|
this.max_attempts = config.max_attempts || 1;
|
|
this.socket_timeout = config.socket_timeout || 2000;
|
|
this.attempt_timeout = config.attempt_timeout || 10000;
|
|
node.on('input', function(msg) {
|
|
if(node.server_type) {
|
|
msg.server_type = node.server_type;
|
|
}
|
|
|
|
if(node.host) {
|
|
msg.host = node.host;
|
|
}
|
|
if(!msg.host) {
|
|
node.error("msg.host missing from input.");
|
|
return;
|
|
}
|
|
|
|
if(node.port) {
|
|
msg.port = node.port;
|
|
}
|
|
|
|
if(node.halt_if) {
|
|
msg.halt_if = node.halt_if;
|
|
}
|
|
|
|
if(node.max_attempts) {
|
|
msg.max_attempts = node.max_attempts;
|
|
}
|
|
|
|
if(node.socket_timeout) {
|
|
msg.socket_timeout = node.socket_timeout;
|
|
}
|
|
|
|
if(node.attempt_timeout) {
|
|
msg.attempt_timeout = node.attempt_timeout;
|
|
}
|
|
|
|
gamedig.query({
|
|
'type': msg.server_type,
|
|
'host': msg.host,
|
|
'port': msg.port,
|
|
'maxAttempts': msg.max_attempts,
|
|
'socketTimeout': msg.socket_timeout,
|
|
'attemptTimeout': msg.attempt_timeout
|
|
})
|
|
.then(function(state) {
|
|
msg.payload = 'online';
|
|
msg.data = state;
|
|
if (msg.payload === msg.halt_if) {
|
|
return null;
|
|
}
|
|
node.status({fill:"green",shape:"dot",text: 'Online ' + msg.data.players.length + ' players' });
|
|
node.send(msg);
|
|
}).catch(function(error) {
|
|
msg.payload = 'offline';
|
|
msg.data = {
|
|
'error': error
|
|
};
|
|
if (msg.payload === msg.halt_if) {
|
|
return null;
|
|
}
|
|
node.status({fill:"red", shape:"dot", text: 'Offline'});
|
|
node.send(msg);
|
|
});
|
|
});
|
|
}
|
|
RED.nodes.registerType("query-game-server", QueryGameServer);
|
|
|
|
RED.httpAdmin.get(
|
|
"/gamedig/types",
|
|
RED.auth.needsPermission('gamedig.types'),
|
|
function(req, res) {
|
|
// gamedig has no way of listing available server types
|
|
// so we just use regex to parse the info from the README
|
|
// this could break so we also reference the gamedig repo
|
|
let availableTypes = fs.readFileSync(require.resolve("gamedig/README.md"))
|
|
.toString()
|
|
.matchAll(/^\| `(.*)` * \| ([a-zA-Z: (0-9)\-'.]*)/gm),
|
|
results = {};
|
|
|
|
for (const match of availableTypes) {
|
|
if(match[1].indexOf("`<br>`") >= 0) {
|
|
let names = match[1].split("`<br>`");
|
|
results[names[0]] = match[2];
|
|
results[names[1]] = match[2];
|
|
} else {
|
|
results[match[1]] = match[2];
|
|
}
|
|
}
|
|
res.json(results);
|
|
});
|
|
}; |