39 lines
2.4 KiB
Makefile
39 lines
2.4 KiB
Makefile
out.GCC3.RELEASE/game/fx/splash.obj: game/fx/splash.cc game/fx/splash.h \
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game/gameBase.h sim/sceneObject.h platform/platform.h \
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core/torqueConfig.h platform/types.h platform/types.gcc.h \
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platform/types.win32.h platform/platformAssert.h sim/netObject.h \
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console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
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console/consoleObject.h core/stringTable.h core/dataChunker.h \
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console/console.h c:/TBE/MinGW/include/stdarg.h \
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c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
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console/simDictionary.h platform/platformMutex.h \
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platform/platformSemaphore.h math/mMath.h math/mPoint.h math/mMathFn.h \
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math/mConstants.h c:/TBE/MinGW/include/math.h \
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c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
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math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
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math/mathTypes.h console/dynamicTypes.h collision/collision.h \
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collision/polyhedron.h collision/abstractPolyList.h \
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math/mPlaneTransformer.h game/objectTypes.h core/color.h \
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sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
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core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
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core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/gTexManager.h \
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platform/platformGL.h platformWin32/platformGL.h \
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platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
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platform/GLUFunc.h core/llist.h console/consoleTypes.h dgl/dgl.h \
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platform/platformAudio.h platform/platformAL.h \
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../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \
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../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \
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../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \
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audio/audioDataBlock.h audio/audioBuffer.h audio/vorbisStream.h \
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c:/TBE/MinGW/include/stdio.h c:/TBE/MinGW/include/stddef.h \
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c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \
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../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \
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../lib/xiph/include/ogg/os_types.h core/bitStream.h \
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sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h \
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sceneGraph/sceneState.h math/mathIO.h terrain/terrData.h \
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dgl/materialList.h collision/convex.h game/fx/explosion.h ts/tsShape.h \
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ts/tsMesh.h ts/tsDecal.h ts/tsIntegerSet.h ts/tsTransform.h \
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ts/tsShapeAlloc.h game/fx/particleEngine.h sim/netConnection.h \
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sim/netStringTable.h platform/event.h core/dnet.h \
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sim/connectionStringTable.h
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