26 lines
1.6 KiB
Makefile
26 lines
1.6 KiB
Makefile
out.GCC3.RELEASE/game/shadow.obj: game/shadow.cc game/shadow.h \
|
|
collision/depthSortList.h collision/clippedPolyList.h math/mMath.h \
|
|
math/mPoint.h platform/platform.h core/torqueConfig.h platform/types.h \
|
|
platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \
|
|
math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
|
|
c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
|
|
math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
|
|
math/mathTypes.h console/dynamicTypes.h console/simBase.h \
|
|
core/tVector.h core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
|
|
core/stringTable.h core/dataChunker.h console/console.h \
|
|
c:/TBE/MinGW/include/stdarg.h \
|
|
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
|
|
console/simDictionary.h platform/platformMutex.h \
|
|
platform/platformSemaphore.h collision/abstractPolyList.h \
|
|
math/mPlaneTransformer.h ts/tsShapeInstance.h ts/tsShape.h ts/tsMesh.h \
|
|
core/stream.h dgl/materialList.h dgl/gTexManager.h \
|
|
platform/platformGL.h platformWin32/platformGL.h \
|
|
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
|
|
platform/GLUFunc.h core/resManager.h core/fileStream.h core/fileio.h \
|
|
core/zipSubStream.h core/filterStream.h core/zipAggregate.h \
|
|
core/zipHeaders.h core/crc.h ts/tsDecal.h ts/tsIntegerSet.h \
|
|
ts/tsTransform.h ts/tsShapeAlloc.h dgl/gBitmap.h core/color.h \
|
|
sim/netStringTable.h sim/sceneObject.h sim/netObject.h \
|
|
collision/collision.h collision/polyhedron.h game/objectTypes.h \
|
|
sceneGraph/lightManager.h dgl/dgl.h core/bitRender.h
|