2024-03-20 18:08:17 -06:00

40 lines
1.7 KiB
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
datablock TSShapeConstructor(PlayerDts)
{
baseShape = "./knight.dts";
sequence0 = "./knight_root.dsq root";
sequence1 = "./knight_forward.dsq run";
sequence2 = "./knight_back.dsq back";
sequence3 = "./knight_side.dsq side";
sequence4 = "./knight_lookde.dsq look";
sequence5 = "./knight_head.dsq head";
sequence6 = "./knight_fall.dsq fall";
sequence7 = "./knight_land.dsq land";
sequence8 = "./knight_jump.dsq jump";
sequence9 = "./knight_diehead.dsq death1";
sequence10 = "./knight_diechest.dsq death2";
sequence11 = "./knight_dieback.dsq death3";
sequence12 = "./knight_diesidelf.dsq death4";
sequence13 = "./knight_diesidert.dsq death5";
sequence14 = "./knight_dieleglf.dsq death6";
sequence15 = "./knight_dielegrt.dsq death7";
sequence16 = "./knight_dieslump.dsq death8";
sequence17 = "./knight_dieknees.dsq death9";
sequence18 = "./knight_dieforward.dsq death10";
sequence19 = "./knight_diespin.dsq death11";
sequence20 = "./knight_looksn.dsq looksn";
sequence21 = "./knight_lookms.dsq lookms";
sequence22 = "./knight_scoutroot.dsq scoutroot";
sequence23 = "./knight_headside.dsq headside";
sequence24 = "./knight_recoilde.dsq light_recoil";
sequence25 = "./knight_sitting.dsq sitting";
sequence26 = "./knight_celsalute.dsq celsalute";
sequence27 = "./knight_celwave.dsq celwave";
sequence28 = "./knight_standjump.dsq standjump";
sequence29 = "./knight_looknw.dsq looknw";
};