16 Commits

Author SHA1 Message Date
12d4a40cf4 - Remove console.log debug lines 2024-11-21 11:16:04 -07:00
c0c40910ae - Update GameDig from 5.1.0 to 5.1.4
- Errors in parsing GameDig response now throw an error instead of returning to output
- Prevents "Class constructor Players cannot be invoked without 'new'" error
  when Node-RED attempts to clone the server response data (this happens when the gamedig node feeds into a function node for example)
2024-11-21 11:08:03 -07:00
cf94d2a787 - Fixed halt if option 2024-08-06 11:34:06 -06:00
035341c386 Release v3.0.0
- Update gamedig from 4.0.6 to 5.1.0 (breaking change! various server types renamed)
- Fixed autocomplete for server types and now selecting a server type auto fills the query port with the default
- Added strip colors gamedig option
- Added address gamedig option to skip DNS resolution
- Added github funding links
2024-08-05 20:22:33 -06:00
787ee61c4e - You can now pass any option to the underlying GameDig library when querying a server by setting msg.options object on the input. Can be used for example to set msg.options.guildId that is required for querying Discord servers. Note that this will override even the config settings from the UI.
- New option "Output options" that you can enable from config to output `msg.options` object that contains all options we passed to GameDig to query the server. This overrides all other options (whether set from the UI or from `msg.*` variables) so take note of that when chaining multiple server query nodes together with this enabled.
- Breaking Change: This node no longer returns `msg.max_attempts`, `msg.socket_timeout`, and `msg.attempt_timeout`, instead see "Output options" mentioned above if you need this.
2023-05-10 22:12:26 -06:00
8bdb043923 Closes #11 - Add autocomplete for server types instead of having to search at bottom of config page 2023-05-10 19:38:10 -06:00
a5498a4ba9 #10 - Work on adding all available options (including advanced) from damedig 2023-05-09 23:35:48 -06:00
9d200b60a1 - update version to 2.1.2
- fixed server type list
- bump gamedig to 4.0.6
2023-02-23 23:06:48 -07:00
e2e8119d7f - update version to 2.1.1
- node description updated
- node now errors if msg.host or msg.port is left blank and not configured on the node
- server type & host is not required when configuring the node since it can be passed in via the inputs
- when modifying a node in the editor you can now view available server types at the bottom of the properties. This is parsed from the gamedig readme.
- Update gamedig version
- package-lock.json added
- palette label changed to "Query Game Server"
2021-09-04 23:00:32 -06:00
072c85f78a - Fixed port not being passed through
- Added support for maxAttempts, socketTimeout, and attemptTimeout advanced options in GameDig to be configurable on the node.
- Updated help information to match new changes.
2019-12-09 18:39:53 -07:00
4770cfdc53 Up version to 1.1.5
- Fixed server_type not being set correctly after last update
- Added status messages to node
2019-12-05 20:45:12 -07:00
b8ec64d854 Up version to 1.1.0
- Added server_type, host, and port to the output message.
2019-12-05 20:11:38 -07:00
d3c076bb6a - Changed structure layout
- Fixed query-game-server node so it actually works instead of throwing browser errors when added to the user's work area.
- Updated query-game-server.html to look better
- Added stuff to the node help
2019-12-04 12:41:11 -07:00
73850eaba8 Move scripts into sub-folder 2019-02-16 23:38:53 -07:00
0a57df155f Change version and remove debug code 2019-02-16 23:31:07 -07:00
b5a461b805 Initial commit 2019-02-16 16:08:01 -07:00